This is very early alpha and does not offer much functionality at present. I'm open to suggestions, ideas and bug finding/fixing. Also, expect builds to break older versions as things are changing ...
The fade is achieved via the SteamVR_Fade.cs script in the SteamVR Unity Plugin scripts. Distance Blink Delay: A range between 0 and 32 that determines how long the blink transition will stay blacked ...
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