This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
This simple tutorial will show you how to create a compute shader that makes an image grayscale. First, we need to load a sample image. For now, I'll just create a 256x256 completely red image. If all ...
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