Script to execute shader and shader are both in "scripts" folder. Just apply the script to the camera then drop the shader in the shader section of the script. The rest should auto-fill and you should ...
This is a simple pulsing circle decal shader for Unity's URP to visualise the position of a mouse click, finger tap, etc. It resembles the effect seen in some top-down click-to-move games. It is ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results